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PROJECT portfolio!

Welcome to my design portfolio. I’m an interaction designer who explores the space between 'what if' and 'how it works.' From developing sensory-based wearables that challenge our perception of virtual reality to crafting visual narratives for high-circulation publications, I focus on blending technical research with human-centered creativity. Take a look around—everything here is built to be experienced.

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Ready Player Breathe

Ready Player Breathe introduces a haptic inflatable vest designed to deepen immersion in virtual reality. The vest simulates different breathing patterns that adjust based on virtual situations, providing physical feedback to the user's torso.

This project explores the intersection of wearable technology and sensory immersion. It moves beyond visual and auditory cues, adding a tactile dimension that makes the virtual world feel physically present.

Better Than Reality

This project is a time-bending archaeological VR experience set in the Elephanta caves on Gharapuri Island. It utilizes VR to reconstruct ruined artifacts, allowing users to visualize their original state before destruction.

By combining interaction design with photogrammetry, I aimed to bridge the gap between historical preservation and immersive storytelling. The result is a digital restoration that turns a static ruin into a living, interactive history lesson.

Spotify Pass

Spotify Pass is a speculative project that bridges the gap between digital streaming and real-life social encounters. The system visualizes music data based on the people you physically pass by during your daily commute, creating localized, ephemeral playlists.

This project explores social computing and graphics visualization to show how music can serve as a connective tissue in urban environments. It turns passive data into an interactive, "whimsical" experience that encourages users to connect with their surroundings in a new way.

Sir-Lies-A-Lot

Sir Lies A Lot is a 2D Metroidvania where the hero solves the bizarre, comical problems of monsters instead of slaying them. It flips traditional gameplay mechanics to focus on narrative and humorous interaction.

The project showcases skills in game design, storytelling, and illustration. It’s a creative take on the genre that prioritizes empathy and wit over combat.

Minerva

Minerva is an inclusive marketplace where student artists can sell original artwork or print their designs on merchandise like T-shirts and notebooks.

The project involved extensive user testing to identify bottlenecks and ensure a seamless buying and uploading experience. The design process focused on user research, UI design, and UX strategy. It addresses the specific needs of a student community, balancing functional e-commerce with a creative showcase.

Fatal_Error.exe

This is a performance art-inspired website designed in the style of the early internet, complete with weird pop-up ads. Users are challenged with a "Russian Roulette" mechanic where one file download might contain a harmless virus simulation.

It is an experiment in critical approaches to technology and web history. The project uses retro design and high-stakes interaction to provoke a reaction from the user.

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