
Sir-Lies-A-Lot
DESIGNING HAPTIC BREATHING FEEDBACK FOR IMMERSIVE VR EXPERIENCES
Sir-lies a-lot starts off looking like any other pixel art platformer. A knight comes to a village and based on their appearance, the villagers rejoice and assume that they can help them slay the monsters in a nearby cave. After literally being thrown right into it, the game takes a turn into an unconventional metroidvania where instead of slaying the monsters, our hapless hero finds themselves solving their bizarre and often comical problems.
Whether it’s helping a rattling dragon fix their clacking tail or assisting a Lovecraftian monster in finding their favourite hat , the knight’s journey is anything but ordinary. Each encounter reveals the monster’s true, often humorous nature and earns them new abilities that help him delve deeper into the caves.
Project Member: Pranav Kalambi, Anton Lilja, Jiongyi Quan, Fanny Erkhammar, Molly Gidfors Haraldson
Examiner: Gabriel Skantze
Let's go through the Project Presentation
Play And Go Further In Depth
Online Game, Publications
You can play the demo yourself now on itch.io!
If you are interested in the gritty details of the project, you can always take a look at the game design document, which covers the background research, design, build, testing, and a whole lot more!












